![cs 1.6 vs source cs 1.6 vs source](http://i1.ytimg.com/vi/8xo5pzm3bsY/maxresdefault.jpg)
Both smokes are very different, in Source, smoke is more realistic. Source's smoke grenade takes much greater amount of GPU power than CS 1.6 smoke grenade. Smoke: In Source, the whole map may have smoke particles in the atmosphere(like dust) as if some wind is there, there is no smoke particles in air in CS 1.6, only smoke comes from a smoke grenade. In short, peneteration depth of the walls is much less in Source than CS 1.6. In CS:S, bullets through concrete walls only pass when bullet is hit at the edge of the walls. CS:S have very less walls that are penetrable, but most wooden doors or boxes can be spammed.
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In CS 1.6 most walls are spammable, every box (green box and brown one) is spammable and from edge, every wall is spammable to large extent. In CS 1.6 its called quick zoom shot.īullet Peneteration: We mostly call these spams, CS 1.6 spams has become the part of every professional's gameplay, and to know the walls in map ehich are spammable. Some other differences in weapons are that in CS 1.6 one can immediately open a scope in AWP (in 0 ms), letting him to fire the shot very fast, in source it takes some time (in some milliseconds) to open the scope, so there is a delay in the shot. And a general view is, that source weapons has much less recoils than CS 1.6 weapons. But a person has to be at zero velocity to restrict maximum recoil in both the games, one cannot move while shooting with 100 percent accuracy. Recoil System: This is the in-game feature of both the games for the recoil of the guns, CS:S and CS 1.6 have different recoils of all the guns, that is, every gun has a different recoiling (how much it will recoil). Shader model: Source shader models are very advanced and therefore object model details (like bomb model, gun models etc), texture details(texture resolution, multitexturing, transparency etc.) are all very high. Screenshot of Source Engine Graphics in de_inferno Screenshot of GoldSrc Engine in de_inferno Still its the most played game online and competes with CS: Source. CS 1.6 graphics are simple, simple texturing, use of old pixel shaders, no advanced physics (like dropping of gun, rolling of barrels like that in source) and no bloom or hdr effect.
#Cs 1.6 vs source Pc#
Also it doesnt take a too-costly hardware to run the game, medium end PC will do fine. It has detailed models, object physics calculation, detailed shadows, realtime reflections, realistic water etc. Graphics of Counter-Strike Source is more detailed than the former, lightning effects like bloom, HDR rendering etc. Graphics Engine: CS 1.6 is built in GoldSrc Engine, CS:S is built in Source Engine, Source engine.